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LG was actually there in the game in it's 0.1 preview version, but turned out it was difficult to balance it out well, so it was removed temporarly. However, the next version of the game that should be out in a few weeks or the very beginning of 2012 will have the so called CSQC (client side quake C) codebase fully working, that'll allow clients to set enemymodels, fullbright models etc (note however, it'll be still overwritten by server settings, but I suppose that'll be very rare, at least on official servers).Īlso, render will be done sRGB lightmaps, that'll make everything look a bit more natural and more visible (you can read about that a bit more in details: ) Players being hard to see: we actually have to agree with this, but here's the deal: it's been already fixed (the version is just not releasd yet)! Without going into any technical details, in previous versions there was no way to set player models per client, it was up to the server admin (or players on vote) to force fullbright player models (there's actually a playermodel named "mega erebus" that was designed especially for this). Yo, C.B here again (when does that email arrives anyway?!) Shows that people flame against a game without knowing anything about it. And openarena doesn't come even close to any of those in that list. I would say xonotic has more in common with ut99 than with CPMA for example. Not a rational reaction maybe, but I got a little tetchy by those people in this thread who are negative about xonotic and at the same time act as if it was just another quake clone, comparing it to CPMA, warsow and even openarena. That's why I answered like a troll and challenged you. So yea I assumed that you were trolling (or being stupid) with that in the usual ESR-ish way (my game is best bla bla, like when quakers state that CS doesn't take skill for example). Apparently I misunderstood you but sorry, you looked like someone who would judge a game by a single video which even only shows one aspect of the game. I'm just tired of people judging a game (or anything) without having a closer look first. Its obvious that it isn't as polished as a game that had 10+ years to mature (like Q3). And it's a lot of fun if you like dueling and fast-paced fps's. Since it is apparent you're trying to convince people it is a great gameThat's not my intention. I would just expect to lose by quite a margin if they were truly the best the game has to offer. I suppose the least it would accomplish would be satisfying your ego that I lost. However if you really want me to try this out I have no qualms with fitting some time in to do so since it is apparent you're trying to convince people it is a great game, but you're going about it the wrong way when you try to issue a "challenge" as a way to prove somehow that because I haven't ever played it that having your best players beat me in it concludes this game is the epitome of skill. Maybe re-read the quote I copied word-for-word from the video and understand the context and reasoning as to why I said I would pass on this. I understand that you feel the need to be defensive, but you're arguing for the wrong reasons with the wrong person when you end up ultimately confirming exactly why I said "I think I'll pass on this one" in the first place. If the video misrepresents how this game is now played, show me an updated movement tutorial video. I don't care how old the video is, I am allowed to base my judgment and be critical of the movement tutorial inthe OP. I think it had something to do with the claim in the video about movement not requiring the same learning curve as other "difficult" systems.
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Gee, I don't remember why I made a comment in the first place.
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If you want a game that heavily favors movement skills, xonotic is not for you
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