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So, you don't have to download a plug-in to play the game, like Unity Player for Unit圓d or any other plug-in for a particular game engine. I think the most important part of WebGL is going to be, the default integration with browser. Is there any possibiliry for Microsoft to come up with WebX (DirectX) instread of implementing WebGL on IE? Is it possible to run a engine written using C/C++ using OpenGL, on WebGL context? Is it just about abstracting out the rendering system or is it not possible at all? Isn't JavaScript slow? Is it really a good choice? Java application can be integrated inside the browser, which have OpenGl interface using JOGL or LWJGL. Do I have to write some interface using JS which connects with this native liberary? Is it possible to integrate other middleware with WebGL? (for example: bullet, phyX). Is JavaScript the only way to interact with WebGL? Is there any way to write WebGL application using C/C++/Java? Or do I have to use other wrapper (Copperlich or GLGE) to get shader support? (though, none of those engines has shader support). It is fully shader based? or also supports deprecated(i don't know if it is also deprecated in WebGL) fixed function rendering? As I am learning shader based approach, I really don't want to go back to fixed function pipeline.
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I am also very interested in integrating everything in browse as long as it is possible to leverage the same strength as any other non-browser game.Īfter a little research I found, WebGL, which runs on HTML 5's Canvas.ĭoes WebGL can leverage the same strength from the PC, as a non-browse product can?
Rush team web gl Pc#
I am learning OpenGL 3.3 and working on an small game engine of mine.īut the more I explore it feels like the offline PC games might become obsolete one day.
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